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Himimoto
God
Himimoto


Posts : 8
Join date : 2012-02-24
Age : 29
Location : Karakura Town

Master Thread Empty
PostSubject: Master Thread   Master Thread EmptyFri Feb 24, 2012 2:19 am

Master Thread Bleachmasterthread
Bleach is a anime/ manga that discusses and corresponds with the afterlife and its various thoughts. It does however mostly connect to a Japanese way of life with ancient tradition and clothing amok in the dimension of the soul reapers, Soul Society. They do however have access to the Human Dimension which is host to many advanced technologies, it being the day and time it is in this world. The shinigami are meant to protect the humans from harm from the enemy. These enemies are known as Hollows, Arrancars, and Vizards. During the last fifteen years much of the Human world has been ravaged and the Shinigami lack in almost all numbers. It is said for every Shinigami there are twenty thousand hollow, and at this point Soul Society is not even accessible by outside forces, therefore if you leave there is only one way back and that is by the Spirit King's orders. This time is referred to the Dark Arc and is truly a time much like the Dark Ages.


Master Thread Bleachmasterthread1
    Game Masters are those who are able to approve or disapprove anything with the systems backup. The Game Masters are essentially mods of the entire bleach role play experience and will be treated as so, noted most Game Master actually are mods of this site. If one ever has any problem one must just talk to said Game Master/s for help and help will be achieved.

Master Thread Gamemaster


Master Thread Bleachmasterthread3
The system is currently under construction but is on a fast track to completion, if anyone would like to help just speak up and one of the mods will help you on your way. Thank you and great role playing. A few things to be said are that this system is based on a tier level basis to which me and the mods personally made from scratch. The tiers consists of levels 1-4 and God level to which is nearly unattainable. This all will be explained in further detail later down this page.


Last edited by Himimoto on Thu Mar 01, 2012 12:49 pm; edited 1 time in total
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Himimoto
God
Himimoto


Posts : 8
Join date : 2012-02-24
Age : 29
Location : Karakura Town

Master Thread Empty
PostSubject: Re: Master Thread   Master Thread EmptySun Feb 26, 2012 6:53 pm

Step 1. Decide on a race.

Quote :
Each of the three races has its evolutionary advantages as well as its individual perks. It's up to you to decide which is best for you. Races are as follows.

Shinigami
    Visored
Hollow
    Arrancar
Human
    Fullbringer
    Quincy

*Note: Those races with arrows in front of them are evolved races and must be attained by going through the preceding ones.
Step 2. Know your level and stay up to date.

Quote :
Your level will be listed under your organization in the 'Character Log' thread. Levels are updated every night at midnight, GMT -6 or central time. Once updated, they will be announced on that particular thread and be updated promptly. Every new member begins at level 15, unless they wish to go through RolePlay training in either the Soul Academy, Menos Forest, or Human Forces Bootcamp. In this case, they will begin at level 5.

Example:
Shinigami Levels List
Spoiler:
"Ichigo" is level 21.
Step 3. Calculate your skill points.

Quote :
Each race and evolutions has its own multiplier, or number which you multiply your level by to get your appropriate amount of skill points. These multipliers are as follows:


    Shinigami: 22
    →Visored: 26
    Hollow: 22
    →Arrancar: 22
    Human
    →Fullbringer: 22
    →Quincy: 22
Once you know your multiplier, simply take your level and do the math.

Example:
• "Ichigo" is a level 21 Shinigami.
• The Multiplier for Shinigami is 22.
    21 x 22 = 462

"Ichigo" has 462 skill points.
Step 4. Distribute your skill points.

Quote :
Your skill points are the amount of points you have to distribute between your stats. You must be wise in doing so, because it's impossible to max out everything.

Example:
Ichigo
Level 21 Shinigami
Skill points: 462

Strength: 35 points
Speed: 100 points
    Movement Speed: 75 points
    Reaction Speed: 75 points

Vitality: 40 points
    Blood Count: 30 points
    Fatigue: 30 points

Reiryoku: 40 points
    Reiatsu Control: 30 points
    Spiritually Dense Skin: 30 points

Spiritual Detection: 40 points
Kido: 100 points
    Hado: 40 points
    Bakudo: 20 points
    Shunko: 100 points
    Healing Kido: 90 points

Shikai: 100 points
Bankai *Requires level 50 or above: 0 points
Step 5. Add in your bonuses. (If applicable)

Quote :
Some races come with sets of bonuses that they can note in their stats for when they apply them. All bonuses are different between races and evolutions. These bonuses are posted in the 'Skill Descriptions' section below.

Example:
*Note: In this example, bonus relies on the amount of skill points in the 'Shikai' stat.

Ichigo
Level 21 Shinigami
Skill points: 462

Strength: 35 points
Speed: 100 points
    Movement Speed: 75 points
    Reaction Speed: 75 points

Vitality: 40 points
    Blood Count: 30 points
    Fatigue: 30 points

Reiryoku: 40 points ( + 25 = 65 points )
    Reiatsu Control: 30 points ( 60 )
    Spiritually Dense Skin: 30 points ( 37 )

Spiritual Detection: 40 points
Kido: 100 points
    Hado: 40 points
    Bakudo: 20 points
    Shunko: 100 points
    Healing Kido: 90 points

Shikai: 100 points ( Shikai and Ressureccion bonus is .25 x amount of skill points )
Bankai *Requires level 50 or above: 0 points ( Bankai and Segunda Etapa's bonus is .50 x amount of skill points )


Quote :
Once you're done with all of your computation, you can bundle everything together into one set of stats which you then place in your biography.

Example:

Ichigo
Level 21 Shinigami
Skill points: 462

Strength: 35 points
Speed: 100 points
    Movement Speed: 75 points
    Reaction Speed: 75 points

Vitality: 40 points
    Blood Count: 30 points
    Fatigue: 30 points

Reiryoku: 40 points ( + 25 = 65 points )
    Reiatsu Control: 30 points ( 60 )
    Spiritually Dense Skin: 30 points ( 37 )

Spiritual Detection: 40 points
Kido: 100 points
    Hado: 40 points
    Bakudo: 20 points
    Shunko: 100 points
    Healing Kido: 90 points

Shikai: 100 points ( Shikai and Ressureccion bonus is .25 x amount of skill points )
Step 7. Create your biography.

Quote :
As a member of this RolePlaying group, your biography is the one thing that separates you from the next guy. Within it, you can record your character's history, personal information, abilities, and powers. No two biographies are the same in layout either, which is what makes it fun. Enjoy yourself. Make a biography worth reading and do whatever you like to make your character the most interesting one in the Bleach universe.

The biography thread can be found here: -insert link-
An example will be provided in the first post.

Step 8. How to proceed...?

Quote :
After successfully finalizing your stats, and completing your bio character - which can be further edited later on in your role-play career - there are many things you can do, to evolve your character. This is what we call ''roleplay'', and it consists of four stages.

First, find an opponent to battle. There are many different approaches to finding opponents, however there are a few suggestions. One way is to ask in your organization thread - Soul Society, Vizards, Humans, Las Noches, Hueco Mundo respectively - if anybody is searching for a fight. Another way is to go to the battlegrounds section, which is located here. There, you can approach in two different ways. One way is to ask for a battle in one of the ''universal fighting threads'', which are stickied at the top of the battlegrounds section, which means they are always the top few threads. The second way is to create your own thread, and ask for a challenge there. The third way is to use a chat which many of us Dark arc users adopted, called Chatango. Register there, add some of your Dark arc friends, and you can ask for a fight there.

Ssecond, finish the battle with whichever opponent you found. This is the main objective of your roleplay career - to fight others, grow in levels, become stronger, and thus incorporate yourself into our community.

Third, submit a battle that you had finished, into the appropriate thread. The submitted fights will be ''cleared''. Afterwards, all of the combantants of the fights that had been cleared, will be awarded levels. To submit your fights, and to see the levels you have gotten from them, visit this thread here [add url once we make the new threads].

Fourth, after you recieve your levels, the number of your stat points will increase. With that, you will unlock new powers, new abilities, and will have to update your character's profile. After you recieve levels, and you find out about what you recieved in the last-linked thread, you can go edit your character's profile page, and ''update'' him.

Those four steps will allow you to proceed in our community. The fifth, and most important step, is to of course socialize (this is very important, and keeps the organizations active) with your fellow roleplayers, your fellow members of your respective organization, and grow as a person in a community.
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Himimoto
God
Himimoto


Posts : 8
Join date : 2012-02-24
Age : 29
Location : Karakura Town

Master Thread Empty
PostSubject: Re: Master Thread   Master Thread EmptyFri Mar 02, 2012 3:47 pm

Race Skills:

Key:
L=Level
T=Tier Add On


Shinigami:
Stat Multiplier: Lx22=Total
The skills are large in number but easy to understand once compared to this listing of their estimated power:

    Human 1-50
    Enhanced Human 51-100
    Average Low Soul Reaper 101-200
    Enhanced Low Soul Reaper 201-300
    Average Medium Soul Reaper 301-400
    Enhanced Medium Soul Reaper 401-500
    Average High Soul Reaper 501-600
    Enhanced High Soul Reaper 601-700
    Captain 701-800
    Transcendent Soul Reaper 801-900
    Diety Soul Reaper 901-999
    God Soul Reaper 1000


Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.

Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
    Movement Speed:
    Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
    Reflexes:
    Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.

Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
    Blood Count:
    Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
    Fatigue:
    Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.

Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
    Reiatsu Control:
    This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
    Spiritually Dense Skin:
    Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.

Spiritual Detection:
Spiritual detection is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Kido:
Using ones reiatsu and their control over it a Shinigami or Vizard is capable of using something known as kido, spells, to which have a large array of abilities. These kido range anywhere from number 1-99 and judged by strength in that way. One misunderstanding is that a kido of level 90 performed by a person with low amount of spiritual control and spiritual pressure would be as strong as another person with a substantially larger amount of pressure and control. With higher amount comes higher power no matter the circumstance.
    Hado:
    Hado is best described as offensive spells. These spells are directly proportionate with their number and only vary in strength by the users power. Offensive spells are used to attack and harm others in the form of energy.
    Bakudo:
    Bakudo also known as Binding Spells are used to bind opponent, seal them, or in some rare cases find. These spells are used in order to stop attacks and/ or enemies from moving forward giving one time to counter attack and possibly even kill.
    Shunko:
    Shunko is the mixture of hand-hand with kido and therefore is highly unstable at lower stat points. This mixture can range from very violent to a calmer tone as seen in the anime. In this forum one is only capable of achieving shunko after learning in the role play or asking the king for permission to start *rare occasion*
    Healing:
    Healing Kido is best described by its own name. These kido are used to heal wounds and even regenerate limbs completely at a higher stat point ratio. By using healing kido one is drained of their power for the duration it is active unlike hado and bakudo that allows for only the initial drain.

Shikai:
Shikai is a shinigami and vizards first release of power for their zanpakuto and is therefore a very strong enhancement; however not as great as Bankai. These powers are directly related to the amount of energy power one has and overall this stat is more of a mastery of your shikai in order to hold more attacks in your arsenal, 20 being max at 1000 stat.
Bankai:
Bankai is the shinigami and vizards second release and by far their strongest for zanpakutos. This enhancement by far surpasses shikai and allows for greater power attacks; however, it is unachievable until captain tier. This prevents people who are not dedicated to the forum from ever achieving it.



Vizard:

Stat Multiplier: Lx26=Total

The skills are large in number but easy to understand once compared to this listing of their estimated power:

    Human 1-50
    Enhanced Human 51-100
    Average Low Soul Reaper 101-200
    Enhanced Low Soul Reaper 201-300
    Average Medium Soul Reaper 301-400
    Enhanced Medium Soul Reaper 401-500
    Average High Soul Reaper 501-600
    Enhanced High Soul Reaper 601-700
    Captain 701-800
    Transcendent Vuzard 801-900
    Diety Vizard 901-999
    God Vizard 1000


Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
    Movement Speed:
    Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
    Reflexes:
    Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.

Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
    Blood Count:
    Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
    Fatigue:
    Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.

Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
    Reiatsu Control:
    This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
    Spiritually Dense Skin:
    Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.

Spiritual Detection:
Spiritual detection is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Kido:
Using ones reiatsu and their control over it a Shinigami or Vizard is capable of using something known as kido, spells, to which have a large array of abilities. These kido range anywhere from number 1-99 and judged by strength in that way. One misunderstanding is that a kido of level 90 performed by a person with low amount of spiritual control and spiritual pressure would be as strong as another person with a substantially larger amount of pressure and control. With higher amount comes higher power no matter the circumstance.
    Hado:
    Hado is best described as offensive spells. These spells are directly proportionate with their number and only vary in strength by the users power. Offensive spells are used to attack and harm others in the form of energy.
    Bakudo:
    Bakudo also known as Binding Spells are used to bind opponent, seal them, or in some rare cases find. These spells are used in order to stop attacks and/ or enemies from moving forward giving one time to counter attack and possibly even kill.
    Shunko:
    Shunko is the mixture of hand-hand with kido and therefore is highly unstable at lower stat points. This mixture can range from very violent to a calmer tone as seen in the anime. In this forum one is only capable of achieving shunko after learning in the role play or asking the king for permission to start *rare occasion*
    Healing:
    Healing Kido is best described by its own name. These kido are used to heal wounds and even regenerate limbs completely at a higher stat point ratio. By using healing kido one is drained of their power for the duration it is active unlike hado and bakudo that allows for only the initial drain.

Shikai:
Shikai is a shinigami and vizards first release of power for their zanpakuto and is therefore a very strong enhancement; however not as great as Bankai. These powers are directly related to the amount of energy power one has and overall this stat is more of a mastery of your shikai in order to hold more attacks in your arsenal, 20 being max at 1000 stat.
Bankai:
Bankai is the shinigami and vizards second release and by far their strongest for zanpakutos. This enhancement by far surpasses shikai and allows for greater power attacks; however, it is unachievable until captain tier. This prevents people who are not dedicated to the forum from ever achieving it.

Mask:
A mask is the Vizards calling card as a ex-shinigami that attained Hollow-like powers. These powers are said to form and give a substantial amount of power for a select amount of turns proportionate to the base state of the user maxing at 20 post at 1000 stat points.
    Full Hollow 1:
    This turns the vizard into a being much like a Hollow and is only capable of using shikai/bankai powers not the bonuses after releases. This is to keep from overpowering vizards. Full hollow allows the use of cero and other types of abilities. This form is also not available until one has at least 500 in core mask stat
    Full Hollow 2:
    A substantially stronger form of the first from Hollow. In this form however you are allowed to keep your full hollow 1 bonuses and stack them with this form making you stronger. This form is not available until 700 core stat in mask.


Hollow:
Hollows are different in there stat system due to them having no Zanpakutou/Resurrecion/ect. To make up for this, their caps are raised by 50 points. To add on to this, their tierx100 is their bonuses skill points for their stats.
Stat Multiplier= Lx18=Total Base+T=True Total

The skills are large in number but easy to understand once compared to this listing of their estimated power:

    Human 1-50
    Enhanced Human 51-100
    Average Low Hollow 101-200
    Enhanced Low Hollow 201-300
    Average Medium Hollow 301-400
    Enhanced Medium Hollow 401-500
    Average High Hollow 501-600
    Enhanced High Hollow 601-700
    Equivalent to Captain 701-800
    Transcendent Hollow 801-900
    Diety Hollow 901-999
    God Hollow 1000


Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
    Movement Speed:
    Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
    Reflexes:
    Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.

Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
    Blood Count:
    Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
    Fatigue:
    Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.
    Regeneration:
    Much like Healing Kido this stat is easily described by its own name. A hollow is capable of regenerating limbs at the cost of 'energy' to which is directly proportionate the amount of limbs or limb they are rengenerating.

Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
    Reiatsu Control:
    This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
    Cero:
    Cero is a mass of energy that forms from any part of a hollows body. This mass of energy is essentially a beam or laser type energy that fires and explodes most of the time on impact. One may have custom ceros approved to have a variety for themselves.

Hierro:
Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.
Soul Hunger:
Spiritual detection is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Primal Abilityi:
Primal ability is a Hollows power over a specific trait, element, or thing such as fire or water. These abilities are constant and do not give bonuses. They are also said to have control over the element not needing to name off a specific name for an attack making these beings rather unique.


Arrancar:
Stat Multiplier: Lx22=Total

The skills are large in number but easy to understand once compared to this listing of their estimated power:

    Human 1-50
    Enhanced Human 51-100
    Average Low Hollow 101-200
    Enhanced Low Hollow 201-300
    Average Medium Hollow 301-400
    Enhanced Medium Hollow 401-500
    Average High Hollow 501-600
    Enhanced High Hollow 601-700
    Equivalent to Captain 701-800
    Transcendent Hollow 801-900
    Diety Hollow 901-999
    God Hollow 1000


Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
    Movement Speed:
    Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
    Reflexes:
    Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.

Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
    Blood Count:
    Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
    Fatigue:
    Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.
    Regeneration:
    Much like Healing Kido this stat is easily described by its own name. A hollow is capable of regenerating limbs at the cost of 'energy' to which is directly proportionate the amount of limbs or limb they are rengenerating.

Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
    Reiatsu Control:
    This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
    Cero:
    Cero is a mass of energy that forms from any part of a arrancars body. This mass of energy is essentially a beam or laser type energy that fires and explodes most of the time on impact. One may have custom ceros approved to have a variety for themselves.
    Bala:
    Bala is a smaller mass of energy used only by arrancar. These energy masses are much like cero; however they are small and travel extremely fast, but still keep the same basic concept of a cero. One may have custom balas approved to have a variety for themselves

Hierro:
Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.
Pesquisa:
Pesquisa is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Resureccion:
Primal ability is a Hollows power over a specific trait, element, or thing such as fire or water. These abilities are constant and do not give bonuses. They are also said to have control over the element not needing to name off a specific name for an attack making these beings rather unique.
Segunda:
Segundai is the arrancars second release and by far their strongest for zanpakutos. This enhancement by far surpasses ressurecion and allows for greater power attacks; however, it is unachievable until captain tier. This prevents people who are not dedicated to the forum from ever achieving it.



Human:

Humans are different in there stat system due to them having no Zanpakutou/Resurrecion/ect. To make up for this, their caps are raised by 50 points. To add on to this, their tierx100 is their bonuses skill points for their stats.
Stat Multiplier: Lx10=Total

    Human 1-50
    Enhanced Human 51-100
    Average Low Spiritual Being 101-200
    Enhanced Low Spiritual Being 201-300
    Average Medium Spiritual Being 301-400
    Enhanced Medium Spiritual Being 401-500
    Average High Spiritual Being 501-600
    Enhanced High Spiritual Being 601-700
    Equivelent of Shinigami Captain 701-800
    Transcendent Being 801-900
    Diety 901-999
    God 1000


Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
    Movement Speed:
    Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
    Reflexes:
    Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.

Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
    Blood Count:
    Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
    Fatigue:
    Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.

Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
    Reiatsu Control:
    This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
    Spiritually Dense Skin:
    Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.

Spiritual Detection:
Spiritual detection is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.


Quincy:
Stat Mulitplier: Lx22=Total

Strength:
Speed:
    Movement Speed:
    Reflexes:

Vitality:
    Blood Count:
    Fatigue:

Reiatsu:
    Reiatsu Control:
    Spiritual Dense Skin:

Spiritual Detection:
Ransotengai:
Marksmanship:
Quincy Items:


Fullbringers:

Fullbringers have a special release bonus for going into their fullbring stage. This release takes their fullbring stat points, multiplies them by 1.5, and allows them to put them into any other skill than fullbring. Also with this, their caps are raised by 50 points while they are released.
Stat Mulitplier: Lx18=Total

Strength:
Speed:
    Movement Speed:
    Reflexes:

Vitality:
    Blood Count:
    Fatigue:

Reiatsu:
    Reiatsu Control:
    Spiritual Dense Skin:

Spiritual Detection:
Soul Manipulation:
Fullbring:


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Dark Arc :: Spirit System and Plot-
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