Race Skills:
Key:L=Level
T=Tier Add OnShinigami:
Stat Multiplier: Lx22=TotalThe skills are large in number but easy to understand once compared to this listing of their estimated power:
Human 1-50
Enhanced Human 51-100
Average Low Soul Reaper 101-200
Enhanced Low Soul Reaper 201-300
Average Medium Soul Reaper 301-400
Enhanced Medium Soul Reaper 401-500
Average High Soul Reaper 501-600
Enhanced High Soul Reaper 601-700
Captain 701-800
Transcendent Soul Reaper 801-900
Diety Soul Reaper 901-999
God Soul Reaper 1000
Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
Movement Speed:
Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
Reflexes:
Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.
Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
Blood Count:
Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
Fatigue:
Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.
Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
Reiatsu Control:
This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
Spiritually Dense Skin:
Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.
Spiritual Detection:Spiritual detection is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Kido:Using ones reiatsu and their control over it a Shinigami or Vizard is capable of using something known as kido, spells, to which have a large array of abilities. These kido range anywhere from number 1-99 and judged by strength in that way. One misunderstanding is that a kido of level 90 performed by a person with low amount of spiritual control and spiritual pressure would be as strong as another person with a substantially larger amount of pressure and control. With higher amount comes higher power no matter the circumstance.
Hado:
Hado is best described as offensive spells. These spells are directly proportionate with their number and only vary in strength by the users power. Offensive spells are used to attack and harm others in the form of energy.
Bakudo:
Bakudo also known as Binding Spells are used to bind opponent, seal them, or in some rare cases find. These spells are used in order to stop attacks and/ or enemies from moving forward giving one time to counter attack and possibly even kill.
Shunko:
Shunko is the mixture of hand-hand with kido and therefore is highly unstable at lower stat points. This mixture can range from very violent to a calmer tone as seen in the anime. In this forum one is only capable of achieving shunko after learning in the role play or asking the king for permission to start *rare occasion*
Healing:
Healing Kido is best described by its own name. These kido are used to heal wounds and even regenerate limbs completely at a higher stat point ratio. By using healing kido one is drained of their power for the duration it is active unlike hado and bakudo that allows for only the initial drain.
Shikai:Shikai is a shinigami and vizards first release of power for their zanpakuto and is therefore a very strong enhancement; however not as great as Bankai. These powers are directly related to the amount of energy power one has and overall this stat is more of a mastery of your shikai in order to hold more attacks in your arsenal, 20 being max at 1000 stat.
Bankai:Bankai is the shinigami and vizards second release and by far their strongest for zanpakutos. This enhancement by far surpasses shikai and allows for greater power attacks; however, it is unachievable until captain tier. This prevents people who are not dedicated to the forum from ever achieving it.
Vizard:
Stat Multiplier: Lx26=TotalThe skills are large in number but easy to understand once compared to this listing of their estimated power:
Human 1-50
Enhanced Human 51-100
Average Low Soul Reaper 101-200
Enhanced Low Soul Reaper 201-300
Average Medium Soul Reaper 301-400
Enhanced Medium Soul Reaper 401-500
Average High Soul Reaper 501-600
Enhanced High Soul Reaper 601-700
Captain 701-800
Transcendent Vuzard 801-900
Diety Vizard 901-999
God Vizard 1000
Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
Movement Speed:
Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
Reflexes:
Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.
Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
Blood Count:
Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
Fatigue:
Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.
Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
Reiatsu Control:
This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
Spiritually Dense Skin:
Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.
Spiritual Detection:Spiritual detection is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Kido:Using ones reiatsu and their control over it a Shinigami or Vizard is capable of using something known as kido, spells, to which have a large array of abilities. These kido range anywhere from number 1-99 and judged by strength in that way. One misunderstanding is that a kido of level 90 performed by a person with low amount of spiritual control and spiritual pressure would be as strong as another person with a substantially larger amount of pressure and control. With higher amount comes higher power no matter the circumstance.
Hado:
Hado is best described as offensive spells. These spells are directly proportionate with their number and only vary in strength by the users power. Offensive spells are used to attack and harm others in the form of energy.
Bakudo:
Bakudo also known as Binding Spells are used to bind opponent, seal them, or in some rare cases find. These spells are used in order to stop attacks and/ or enemies from moving forward giving one time to counter attack and possibly even kill.
Shunko:
Shunko is the mixture of hand-hand with kido and therefore is highly unstable at lower stat points. This mixture can range from very violent to a calmer tone as seen in the anime. In this forum one is only capable of achieving shunko after learning in the role play or asking the king for permission to start *rare occasion*
Healing:
Healing Kido is best described by its own name. These kido are used to heal wounds and even regenerate limbs completely at a higher stat point ratio. By using healing kido one is drained of their power for the duration it is active unlike hado and bakudo that allows for only the initial drain.
Shikai:Shikai is a shinigami and vizards first release of power for their zanpakuto and is therefore a very strong enhancement; however not as great as Bankai. These powers are directly related to the amount of energy power one has and overall this stat is more of a mastery of your shikai in order to hold more attacks in your arsenal, 20 being max at 1000 stat.
Bankai:Bankai is the shinigami and vizards second release and by far their strongest for zanpakutos. This enhancement by far surpasses shikai and allows for greater power attacks; however, it is unachievable until captain tier. This prevents people who are not dedicated to the forum from ever achieving it.
Mask:A mask is the Vizards calling card as a ex-shinigami that attained Hollow-like powers. These powers are said to form and give a substantial amount of power for a select amount of turns proportionate to the base state of the user maxing at 20 post at 1000 stat points.
Full Hollow 1:
This turns the vizard into a being much like a Hollow and is only capable of using shikai/bankai powers not the bonuses after releases. This is to keep from overpowering vizards. Full hollow allows the use of cero and other types of abilities. This form is also not available until one has at least 500 in core mask stat
Full Hollow 2:
A substantially stronger form of the first from Hollow. In this form however you are allowed to keep your full hollow 1 bonuses and stack them with this form making you stronger. This form is not available until 700 core stat in mask.
Hollow:
Hollows are different in there stat system due to them having no Zanpakutou/Resurrecion/ect. To make up for this, their caps are raised by 50 points. To add on to this, their tierx100 is their bonuses skill points for their stats.
Stat Multiplier= Lx18=Total Base+T=True TotalThe skills are large in number but easy to understand once compared to this listing of their estimated power:
Human 1-50
Enhanced Human 51-100
Average Low Hollow 101-200
Enhanced Low Hollow 201-300
Average Medium Hollow 301-400
Enhanced Medium Hollow 401-500
Average High Hollow 501-600
Enhanced High Hollow 601-700
Equivalent to Captain 701-800
Transcendent Hollow 801-900
Diety Hollow 901-999
God Hollow 1000
Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
Movement Speed:
Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
Reflexes:
Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.
Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
Blood Count:
Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
Fatigue:
Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.
Regeneration:
Much like Healing Kido this stat is easily described by its own name. A hollow is capable of regenerating limbs at the cost of 'energy' to which is directly proportionate the amount of limbs or limb they are rengenerating.
Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
Reiatsu Control:
This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
Cero:
Cero is a mass of energy that forms from any part of a hollows body. This mass of energy is essentially a beam or laser type energy that fires and explodes most of the time on impact. One may have custom ceros approved to have a variety for themselves.
Hierro:Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.
Soul Hunger:Spiritual detection is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Primal Abilityi:Primal ability is a Hollows power over a specific trait, element, or thing such as fire or water. These abilities are constant and do not give bonuses. They are also said to have control over the element not needing to name off a specific name for an attack making these beings rather unique.
Arrancar:
Stat Multiplier: Lx22=TotalThe skills are large in number but easy to understand once compared to this listing of their estimated power:
Human 1-50
Enhanced Human 51-100
Average Low Hollow 101-200
Enhanced Low Hollow 201-300
Average Medium Hollow 301-400
Enhanced Medium Hollow 401-500
Average High Hollow 501-600
Enhanced High Hollow 601-700
Equivalent to Captain 701-800
Transcendent Hollow 801-900
Diety Hollow 901-999
God Hollow 1000
Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
Movement Speed:
Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
Reflexes:
Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.
Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
Blood Count:
Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
Fatigue:
Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.
Regeneration:
Much like Healing Kido this stat is easily described by its own name. A hollow is capable of regenerating limbs at the cost of 'energy' to which is directly proportionate the amount of limbs or limb they are rengenerating.
Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
Reiatsu Control:
This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
Cero:
Cero is a mass of energy that forms from any part of a arrancars body. This mass of energy is essentially a beam or laser type energy that fires and explodes most of the time on impact. One may have custom ceros approved to have a variety for themselves.
Bala:
Bala is a smaller mass of energy used only by arrancar. These energy masses are much like cero; however they are small and travel extremely fast, but still keep the same basic concept of a cero. One may have custom balas approved to have a variety for themselves
Hierro:Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.
Pesquisa:Pesquisa is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Resureccion:Primal ability is a Hollows power over a specific trait, element, or thing such as fire or water. These abilities are constant and do not give bonuses. They are also said to have control over the element not needing to name off a specific name for an attack making these beings rather unique.
Segunda:Segundai is the arrancars second release and by far their strongest for zanpakutos. This enhancement by far surpasses ressurecion and allows for greater power attacks; however, it is unachievable until captain tier. This prevents people who are not dedicated to the forum from ever achieving it.
Human:
Humans are different in there stat system due to them having no Zanpakutou/Resurrecion/ect. To make up for this, their caps are raised by 50 points. To add on to this, their tierx100 is their bonuses skill points for their stats.
Stat Multiplier: Lx10=TotalHuman 1-50
Enhanced Human 51-100
Average Low Spiritual Being 101-200
Enhanced Low Spiritual Being 201-300
Average Medium Spiritual Being 301-400
Enhanced Medium Spiritual Being 401-500
Average High Spiritual Being 501-600
Enhanced High Spiritual Being 601-700
Equivelent of Shinigami Captain 701-800
Transcendent Being 801-900
Diety 901-999
God 1000
Strength:
Strength is based off of sheer power and damage output. A low amount into strength will reduce the devastation of your hit, contrasted by a high amount that has the ability to break bones, remove limbs, or even easily destroy the environment. Strength ranges from human strength (1-50) to god strength (1000). An example of god strength is the ability to obliterate mountain sides by one punch. At low levels the difference in points substantially has an effect, but higher up the difference begins to dwindle. An example would be someone with 20 points versus someone with 100 points. The power difference would be over whelming seeing as they are literally five times stronger. However, 800 points versus 900 is not an incredible difference as they are only slightly higher than your power.
Speed:
Speed is based off of two things. Your true speed, and your reflexes. These two sub categories are the body and shape of your speed stat.
Movement Speed:
Movement speed is the actual speed at which you can run, slash, and punch. It affects the actual rate you move at. An example of a low speed would be 1-50, or the average running speed of a Human. To contrast this, god speed has the appearance of you constantly shunpoing as you move faster than sound itself.
Reflexes:
Reflexes affect how fast you can react to an attack as it nears its contact point. This category is not the speed you react to it, but the quicker acknowledgement of the attack or needed movement required to survive, block, or dodge.
Vitality:
Vitality is the core of your body make up. It affects how much blood you have and how quickly you fatigue. It is a necessity during fights to have a high enough vitality or else you won't survive.
Blood Count:
Blood count is exactly what is sounds like, the amount of blood within your body. A low blood count, or 1-50, is the representative of a human. A high blood count however can make you into a strong being of endurance and affect how quickly you bleed out.
Fatigue:
Fatigue is a representative of your stamina. It requires a high amount of fatigue to carry on long fights or perform burdening amounts of work. Fatigue ties in closely with your strength and speed as it affects how much you can run, and how much of a physical beating you can take.
Reiatsu:
Reiatsu also known as spiritual pressure is the amount of spiritual being one has. This can be described as power in the form of energy, due to at higher levels one can merely stare at an opponent with substantially less 'energy' and cause them to be incapacitated. With this thought reiatsu is also the used 'energy' in which all beings use to attack with energy based things such as Shikai, Ressureccion, Kido, and even Ceros. With enough Spiritual pressure one might not even feel the effects of using large attacks, while in contrast a lower spiritually present being could likely feel like they are about to black out.
Reiatsu Control:
This stat essentially describes the amount of control one has over their spiritual pressure. This means with a high enough control one is able to suppress their pressure completely or just let it fly from their body violently. This also directly ties in with your releases such as shikai, bankai, and ressureccion due to without control one would not be able to accomplish any spiritual attacks. One other stat this ties into directly is Dense skin, this tie in is due to without control one would not be able to form the reiatsu around ones body to form it in defense.
Spiritually Dense Skin:
Spiritually dense skin is easily described is a defensive shield against all types of attacks. This 'skin' varies in strength according to the strength of your control and pure reiatsu itself, but with high control over this stat one would be able to keep a mass amount of defensive capabilities even with low reiatsu and control. At nearly god tier one would easily be able to take a level 90 kido full incantation without even a scratch without even trying to avoid. It should also be mentioned if the creature you fight has a substantially larger reiatsu your second 'skin' will not be as durable towards them.
Spiritual Detection:Spiritual detection is merely the ability to trace movements of creatures at high speeds or at far distances. Using this skill one could detect a low reiatsu being miles away at a very high stat skill; however, at a lower state one would not be able to even detect a low reiatsu being from 100 yards away. To not over-complicate things one must understand unless being suppressed a high reiatsu being can be detected easily while a low reiatsu being can not, but with this being said at high speeds a high reiatsu being could not be detected by this skill in a low state.
Quincy:
Stat Mulitplier: Lx22=TotalStrength:
Speed:
Vitality:
Reiatsu:
Reiatsu Control:
Spiritual Dense Skin:
Spiritual Detection:
Ransotengai:
Marksmanship:
Quincy Items:
Fullbringers:
Fullbringers have a special release bonus for going into their fullbring stage. This release takes their fullbring stat points, multiplies them by 1.5, and allows them to put them into any other skill than fullbring. Also with this, their caps are raised by 50 points while they are released.
Stat Mulitplier: Lx18=TotalStrength:
Speed:
Vitality:
Reiatsu:
Reiatsu Control:
Spiritual Dense Skin:
Spiritual Detection:
Soul Manipulation:
Fullbring:
Bount